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Video Games And The Law

Video games have long been a scapegoat for politicians and media campaigns. Although the focus is on the depiction of game violence, the infamous hot coffee scandal of Grand Theft Auto and the subsequent legal disputes have paved the way for it. The sex behavior in the game is clearly defined in the table. At one point, Rockstar’s plan to include the title of the same type of title.) has been ignored, but the code is still hidden in the game (먹튀검증업체), when a PC enthusiast learned to access it, provided instructions. Access content that is quickly distributed via the Internet and conduct very close protests.

A recent  survey in the United States was held last November (see Rasmussen report: 54% of people believe that violent video games lead to more violent society) reports that most Americans (54% of samples) consider violent videos Games can lead to more violent society.

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United States

The US UU is still completely governed by its own system: there are no federal laws so far that prohibit children from selling violent video games or explicit bones (although some countries try to legislate). The EE UU system is based on the independent rating system ESRB (Entertainment Software Rating Board), which certifies games and oversees game marketing. The system is based on goodwill, retailers and ESRB’s goodwill. Therefore, there is no legal law to prevent children from buying violent games. At least two states have tried to ban the sale of violent games to children, but so far, free speech legislation has prevented such attempts. The California Supreme Court must decide whether the ban is legal at the end of this year.

United Kingdom

According to the content, the UK has a mandatory system for certain types of video games. The British Film Classification Board (BBFC) must file a sexual violence or violence game based on the 1984 video. The role of digital and interactive media has been defined in criminal law. In 1994, the public introduced a series of new tests for the classification process, including taking into account the specific obligations of the work to the “damage” of the potential audience.

According to the 1984 Video Act (VRA), video games are usually still tax-free. However, if the game shows: the exemption will not apply:

  • Gender
  • Violence
  • Criminal activities (or other “concerns”) can be encouraged; and/or
  • The performance of this material is particularly realistic.

VRA was launched when games could not compete with movies and movie images, but given the increasing visual fidelity of today’s video games and next-generation games, as well as interactive and traditional multimedia entertainment. This exemption has become smaller. value

Attitudes towards the rankings of the gaming industry have changed over time, so many new BBFCs sent by publishers to ensure that the game has been categorized before it has been published.

Following the power of entering the Digital Economy Act, PEGI (Pan-European Game Information) has received the legal department from April 1, 2011 to become a single-category PEGI video game in the UK. . Any retailer who sells games (먹튀검증업체) to people who are younger than the age certificate in front of the game box after this date is subject to legal action.


In addition to the UK mandatory age classification system, the PEGI system is a voluntary age-based qualification system that is primarily used to advise parents. In the UK, UKIE (UK Association for Interactive Entertainment, formerly known as ELSPA) supports the system and all its members must send all games categorized from the BBFC classification in the PEGI system. Unlike BBFC systems, publishers must complete a content-based self-assessment application form and indicate their own recommended age and verify when they are received.

The PEGI program currently covers 16 European countries, with Germany being the most absent country. Because it is based on its own mandatory classification procedure. Others paying They also use their own classification system (such as Finland) and adjust the qualifications of these countries accordingly. In essence, the PEGI system is a useful guide for European publishers to categorize publications.

Age ranking

Both the BBFC system and the PEGI focus on protecting children and adolescents, so the age classification system is used. Publishers are strongly encouraged to consider sending new games at any time in the BBFC.

Regarding the content, unlike the PEGI system, provide unclassified illegal works or age-restricted materials due to fines and/or imprisonment and/or punishment

The BBFC will only classify the product and indicate the cut to be made if necessary. The BBFC cannot decide on the legality of the content, but in any case, it does not classify what it believes to be a violation of the law.

Any submission submitted under the PEGI system should consult a list of content types that may require mandatory classification. Although the list of application forms should not be considered a complete summary, it provides additional guidance on the types of content to consider. However, it must be considered that the BBFC and PEGI age classifications do not necessarily coincide.

Prohibited content

The law on what is illegal is judged on the basis of whether the content in question is legally obscene. Fortunately, although publications of obscenity were developed in the early 1960s, the test was judged on the basis of modern standards. The test is only to determine whether the effect of the material (considered as a whole) is “like a fallen and corrupt person”. There is no clear definition. The impact of publications or disgust on the morale and corruption of the audience is not enough.

Requiring materials as a whole rather than specific content greatly reduces the scope of the law in this area. In practice, obscenity is rarely used, and mandatory classifications are primarily related to the subject. The key factor is the target audience of the material. Because of this, publishers may wish to review the content of the gaming site because it is difficult to restrict access to certain age groups via the Internet.